[TYPES] Games for Logic and Programming Languages [CFP]
Dan Ghica
Dan.Ghica at comlab.ox.ac.uk
Wed Nov 24 16:14:54 EST 2004
CALL FOR PAPERS:
Games for Logic and Programming Languages
An Etaps 2005 Workshop
Edinburgh, 2-3 April 2005
[http://users.ox.ac.uk/%7Ecoml0074/galop.html]
In the past decade game semantics has emerged as a new and successful paradigm
in the field of semantics of logics and programming languages. Game semantics
made its breakthrough in computer science in the early 90s, providing an
innovative set of methods and techniques for the analysis of logical systems.
Subsequently, game-semantic techniques led to the development of the first
syntax-independent fully-abstract models for a variety of programming
languages, ranging from the purely functional to languages with non-functional
features such as control, references or concurrency. There are also emerging
connections between game semantics and other semantic theories, notably
theories of concurrency such as the pi-calculus, and traditional tree-based
semantics of lambda calculi. In addition to semantic analysis, an algorithmic
approach to game semantics has recently been developed, with a view to
applications in computer assisted verification and program analysis.
The aim of the workshop is to provide opportunity for interaction with other
Etaps'05 events and to become a major meeting point in the research area of
Game Semantics and its applications.
Invited speakers
* Luke Ong, Oxford University
* Luca de Alfaro, University of California, Santa Cruz
Publication
This is intended to be an informal workshop. Participants are encouraged to
present work in progress, overviews of more extensive work, and
programmatic/position papers, as well as completed projects. We therefore ask
for submission both of short abstracts outlining what will be presented at the
workshop and of longer papers describing completed work, either published or
unpublished, in the following areas:
* Game theory and interaction models in semantics
* Games-based design and verification
* Logics for games and games for logics
* Algorithmic aspects of games
In order to make a submission:
* Format your file using the LNCS guidelines. We suggest a 15 page limit.
* Email a PostScript or PDF version to dan.ghica at comlab.ox.ac.uk.
A participants' proceedings will be distributed at the workshop and made
available as a Oxford University technical report. A special journal issue
associated with the workshop is being considered; this will be discussed at the
workshop.
Important dates
* Submission due: January 15th
* Notification of acceptance: February 15th
* Final version due: March 1st
* Workshop dates: April 2-3, 2005.
Program committee:
Samson Abramsky, Oxford University
Pierre-Louis Curien, Universite Paris 7
Russ Harmer, Universite Paris 7
Kohei Honda, Queen Mary University of London
Furio Honsell, University of Udine
Martin Hyland, Cambridge University
Radha Jagadeesan, DePaul University
Jim Laird, University of Sussex
Thomas Streicher, Universitaet Darmstadt
Chairs:
Dan Ghica, Oxford University
Guy McCusker, University of Sussex
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